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System Notes: Ugmonk Analog

I have tried a lot of ways of organizing tasks.

The recurring problem with digital task systems is that they make adding another task almost frictionless. The list gets longer. Projects acquire subtasks. Subtasks acquire due dates and labels. Eventually maintaining the system becomes another task.

Ugmonk’s Analog system takes almost the opposite approach.

At its core, Analog is based around physical cards and a holder. Instead of presenting everything you could possibly do, it asks you to decide what belongs in front of you now.

I find that constraint compelling.

A card has an edge. It can become full. You can cross something out. You can finish it and physically move it somewhere else.

Those properties sound trivial until you compare them with an effectively infinite digital workspace.

Analog also helped reinforce something I’ve gradually realized about my own work: sometimes I don’t need a more powerful organizational system. I need a smaller field of view.

**What I’m taking from it:** Constraint can be a feature. Sometimes the most useful thing a physical system can do is limit how much you’re allowed to see at once.

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